GDC: Is Intuition or Metrics Better for Social Game Design?

For several years a discussion (or argument) has vollied between two sides at the Game Developer’s Conference: do social games use real game design, or are they not games at all?

These days the social branch is generally accepted as a real part of the gaming family, so an afternoon panel dealt with a more refined argument – whether social games should be driven by intuitive, feeling game designers, or by the metrics-driven product managers who created the industry, with Loot Drop cofounder Brenda Brathwaite taking one side and Sony Online Entertainment designer Laralyn McWilliams on the other.

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