Everything You Missed At This Year's Social Gaming Summit

Well, we here at Social Times and MediaBistro helped wrap up the Social Gaming Summit last week, and judging from the number of a-ha moments, the perpetual contact exchanges, the sense of camaraderie and plethora of Social Gaming Summit tweets, it looked like people got something out of the conference. The speaker sessions were lively and filled with interesting anecdotes, and some of the best moments of the show were the passionate speeches about how social games truly affect people. Below, I summarize some of the best moments and link to our coverage of the show.

At a high level, some of the most important themes of the Social Gaming Summit were the ideas of social games that live outside of Facebook, the importance of quality over quantity for better ARPU, the game-changing nature of Facebook credits and evoking emotion in games. We saw several of the smaller and mid sized developers especially touting all of these elements, and in the tradition of social and indie gaming, these up and coming developers are eagerly looking for the answer as to how to create games that raise the bar. Some companies to watch in the coming year are HitGrab, Wonderhill, Watercooler, MyYearbook and Playfirst. I will be posting interviews with leaders from each of these companies soon.