Is Virtual Media on the Rebound?

Who says virtual worlds for tweens and teens are dead?

Once, virtual worlds aimed at teens and tweens proliferated, quickly becoming a popular vehicle for advertisers.

Then the recession hit the nascent industry hard, leading to the disappearance of pioneers such as Doppelganger, There.com and even Nickelodeon’s Nicktropolis. Recently, one of the surviving players in the space, Gaia Online, has stopped referring to its avatar-filled online playground as a virtual world entirely.

But suddenly, several players in the space have announced major milestones.

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