Playdom Launches a Cartoon Vampire City-Builder Sim Game on Facebook: Fanglies

FangliesPlaydom has launched yet another Facebook title in roughly a week’s time. The game is Fanglies, and unlike the sim-style Pet Resort that was built in tandem with Purina, it takes that genre of sim games and marries them with the somewhat different city-building approach. Oh, and everyone is apparently a vampire.

Well, to be fair, it never specifically states the Fanglies are vampires, but they do have some vampiric fangs. It’s a sim game oriented around building a nice village for a populace of anthropomorphic critters. However, unlike the more impersonal city-builders, these creatures are much more in the face of the user, with each having their own personality of distinct wants and needs. It gives the app a level of personalization that other games simply do not have. At the same time, the current build, while having a number of interesting features, has a number of other elements that seem pointless, or at least falling short of full potential.

PersonalityPlayers start out on a small plot of land with their own custom character (Fangly?). Right off the bat, the game becomes interesting as there is more customization to be had beyond just aesthetic clothing. Users can actually build a personality for their avatar by selecting up to three likes and dislikes, but more on that in a bit.

After character creation is complete, the game walks you through basic mechanics. It’s all fairly familiar as players place various houses and decorations to make their virtual space more appealing. All well and good, yes, but in order to earn revenue, the player must construct a number of shops.

Gated by level requirements, this is actually the next major point of interest, as shops construct any number of decorative items for both indoors and out. As per usual, the bigger and more an item sells for, the longer it takes to build, but players do not actually have to sell the finished product. They can actually choose to keep it for their own village, rather than have to buy it. Sadly, there appears to be no way to send these directly as gifts (though one can still send preset gifts).

DenAs was noted, players are also able to decorate the interior of their avatar’s main home – their “den.” So far, it doesn’t appear to do much beyond being fun to decorate, but there is at least one functional item – the stove – that players can utilize.

Every action in the game costs energy, and to replenish it, either time or food (which can be gifted or bought with virtual currency) is required. However, the stove allows players to cook food of their own; more or less the same way that one can plant crops in Zynga’s Treasure Isle. Energy also becomes prudent to keep up, as there are a lot of actions to be had.

As players level up and expand their village, they can add more Fanglies to it, that they can control. Each one has a very distinct personality , and their own set of actions to be performed in order to keep them happy. For example, the first character acquired is crafty old Mr. Coppercoal who enjoys scheming and shaking his fist at the world. Unfortunately, while the game states that these actions “make them happy,” they really only provide experience and a little coin, along with a short animation.

CollectionsOne energy-using aspect that is more tangible, however, is the prospect of collection. Periodically around the village (and den), sparkling motes of water, piles of sand, cracks in the ground, and so on will appear. Using another treasure hunting mechanic, players can use energy to fish, mine, or otherwise search these areas for “treasures.” There aren’t a whole lot to collect at the moment, –fossils, fish, and shells – but when a collection is complete, it can be sold for a small reward. Moreover, each item can be wish listed, so it appears friends can share their treasures amongst themselves.