Hello Adventure! review

Hello Adventure! is a Facebook-based role-playing game originally developed by Free Lunch Design and now being operated by East Side Games — though oddly, the game does not appear on either of their respective websites. AppData shows activity on the game since February of 2011, and it has enjoyed several distinct traffic peaks over time — one in August of 2011 (around 165,000 MAU), another short-lived one in October 2011 (210,000 MAU), another larger one in February 2012 (300,000 MAU) and a steady decline until the end of June 2012, when it started gaining traction once again. It’s not immediately obvious what has caused the upswing in traffic, but it’s possible that the game’s implementation of Applifier’s new video trailer cross-promotional tool has something to do with it.

We last reviewed this game in August of last year.

Hello Adventure! is a turn-based role-playing game in which players control one of a selection of nameless avatars on a variety of isometric-perspective quests. The game unfolds over a linear series of dungeon maps, each of which must be “cleared” by completing all their associated quests. Dungeons can be revisited after their first completion to earn up to five “stars” by accomplishing various objectives. Later dungeons are both level-locked and friend-gated.

The majority of the player’s time will be spent fighting enemies and looting containers. Fighting an enemy is a simple matter of clicking on them, but for every turn the player spends in an enemy’s red-marked danger zone, they will take damage according to the enemy’s capabilities and the defensive equipment they have equipped. Some enemies have ranged abilities, providing them with a larger danger zone, but players can occasionally find “skill tokens” as treasure, which allows them the opportunity to unleash ranged and area attacks on distant enemies. Running out of health does not mean death, it simply means that the player must either use a health item or wait for health to replenish over time.

Between adventures, the player has the opportunity to build up a base camp, which contains farming plots to generate resources or currency, a cooking pot to create health-restoring items and special structures based around characters the player has met in various quests. These characters each have their own unique functions to perform, but their specialist structures must be completed using various resource items, which may either be found during adventures, purchased with hard currency or requested from friends.

The game’s monetization comes from several sources. Hard currency may be used to hurry time-sensitive actions in the camp such as cooking food or growing crops, and may also be used to purchase new equipment or items in the game’s shop. Facebook Credits are used to purchase both soft and hard currency. The game features additional cross-promotional tools courtesy of Applifier (in the form of a display bar and the new Impact video trailer system) and Maudau, who provides another display bar. Banner ads from LifeStreet Media are also present, displaying ads for online dating network Zoosk at the time of writing.

Hello Adventure! is a decent game that will provide some entertainment for casual role-playing game fans. Its gameplay will probably be too shallow to captivate the mid-to-hardcore audiences, but its accessibility will help it appeal to a relatively wide audience. Fans on the official App Page have criticized the developers for taking a long time over adding new content to the game in the past, however, so East Side Games (and Free Lunch Design if it is still involved) will need to ensure that the game is kept fresh over time if it wants the current slow but steady upward trend of user figures to continue.

Hello Adventure! currently has 90,000 monthly active users and 8,000 daily active users. Follow its progress with AppData, our traffic tracking service for social games and developers.


A good quality casual role-playing game, but one that will need to be kept fresh with regular infusions of new content to retain its users.