Bossa Studios Makes its Godzilla Sized Mark on Facebook Games with Monstermind

United Kingdom-based social gaming upstart Bossa Studios has delivered its first Facebook game: Monstermind. In it, the developer — acquired in September by News Corp owned Shine TV — has combined city building, B-movie monsters, and real time player vs. player combat.

According to our traffic tracking service AppData, Monstermind currently has 60,000 monthly active users and 20,000 daily active users.

In Monstermind, players are tasked with building up a city’s population and economy, while defending it against attacks from giant monsters launched by other players. It has a simple economy built on monsterbucks, a soft currency used to buy and build everything from houses to businesses to defenses and special weapons. Players must maintain a strong line of defense, building machine gun turrets and other weapon batteries that are unlocked as they level up by gaining experience. Like other citybuilding games before it, all buildings (defenses included) in Monstermind must be connected to the city’s town hall by roads, which must themselves be purchased.

Buildings and defenses are constructed automatically with no option to rush their completion. Businesses such as newsstands and fast food restaurants generate revenue on a regular basis, but will not operate unless the player has a sufficient population, which is increased by building homes. There are several types of these, which also unlock as players level up. The town can be decorated using deco built by combining collections of items picked up when attacking other players.

When monsters attack — the computer will send them in fairly regularly — the player’s defenses will automatically attempt to fight them off. Players can also send monsterbucks to purchase special weapons, items such as tanks and bombs that are either single-use or cannot be repaired. Once the monster finishes its rampage or is killed, players must spend money to rebuild any damaged buildings and defenses to get their towns back into working, defensible order.

Friends are more like enemies in Monstermind; they’re there to attack and be attacked by. If players have enough monsterbucks, they can buy monsters to use in attacking their friends, then visit their friends’ cities and let them loose. Some monsters have the ability for players to set the path of destruction they’ll follow, with the better beasts becoming unlocked as players level up. Monsters can attack friends and the player’s cities from any direction, making it important for defenses to be placed around their entire perimeters. Since the game uses a peer-to-peer model for multiplayer, players can be in the friends’ towns (and vice versa) watching as monsters take their toll.

Monstermind is monetized via Facebook Credits, which are directly used to buy buildings, defenses, monsters, and businesses. From our time with the game, it appears that any item that can be purchased using Credits or the soft monsterbucks currency.

You can follow Monstermind’s progress using AppData, our traffic tracking service for social games and developers.