Report: 56% Of Virtual Goods Buyers Are Repeat Customers

According to a new report published by Social Gold, 56% of virtual goods customers make repeat purchases. This comes on the heels of their partnership with MiniClip.com, where Social Gold will be used as the virtual currency for the site’s 550 games and 57 million players. The report also discusses the average spend per customer. I’ve attached the Social Gold image below, which highlights some of the key statistics.

On games that use Social Gold, we can see the average customer spends $60 on microtransactions during their time on the game.

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