This 130-Year-Old Dance Wear Brand Is Now an Online Publisher

Capezio's Dance.com aims to cover dancing in all its forms

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Years ago, amid the mad scramble for domain names, Capezio decided it might be a good idea to buy Dance.com. The move made sense. Capezio is, after all, the leading manufacturer of dance clothing, footwear and accessories. But the New Jersey-based brand didn’t end up doing much with its new domain. The company’s namesake site, Capezio.com, was the obvious workhorse for product information and online sales. So Dance.com sat in limbo.

“We bought the name and just shelved it,” Capezio co-CEO Anthony Giacoio said. “We had it on the back burner.” More recently, the brand used the site for social networking, making it a small hub for professional dancers, and that was about all. But late last year, Capezio took another look at the potential of Dance.com and decided it should be something more. “We thought,” Giacoio said, “it had to be more content driven.”

Now, after a complete rebuild and hiring a staff, Dance.com isn’t just a content site. A mere three months after a mid-January relaunch, it’s already the go-to web platform for all things dance—and that really does mean everything. For people who like to move their bodies to music (or like to watch others doing it), the site is an informative and often entertaining destination, a video-heavy platform with everything from ballet features to hip-hop news to amateur videos of dancing high school kids.

For Capezio, however, Dance.com is a marketing venture, just not in the way one might expect. This is not native advertising. A team of professional journalists writes and edits Dance.com’s articles and videos, and the Capezio brand name appears only in the fine print at the bottom of the homepage. For the company, then, the objective is to use quality content as a means of positioning itself as an authority, not just a vendor, in the dance world.

“We’re taking the step out of just being the business that manufactures and sells products to a much different platform,” Giacoio said. “Everything these days is content—you have to have content. But what does that mean? We believe it has to be a fun and engaging read. It won’t just be a fake article. That’s a great model for many businesses. But in the dance world, they [would] see through that pretty quickly. If you can make it fun, engaging and real, you’ll have a better chance of being successful than just making up stories around stories.”

Dance.com is also experimenting with a curatorial approach that’s new to this corner of the performing arts—treating all forms of dance with the same measure of respect and gathering news about it all in one place.

There is, as it turns out, an apparent need for that. Late last year, when Capezio brought in Ed Sussman, CEO of marketing and media firm Buzzr, he began researching the dance world and made a noteworthy discovery. “There was a hole in the market,” said Sussman, who today also serves as Dance.com’s general manager. “The current dance publications were focused on high culture, and there was nothing on the web, nothing in terms of publishing, to cover the full spectrum of dance, from pop culture to high culture.”

Sussman discovered something else. When viewed as a comprehensive category, dance is simply enormous. According to Sussman’s research, some 56 million people watch the top 10 dance-centered TV shows (“Dancing With the Stars,” et al.), and of the top 10 YouTube videos of all time, which have collectively racked up 12 billion views, six in 10 of them contain dancing. Ellen DeGeneres has featured dancing on 1,994 episodes of her very popular TV show. And the most popular dance-focused video games, “Dance Central” and “Just Dance,” have together sold over 61 million copies.

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