New Data Points on Digital Goods Revenues

While most social game developers are too young to post significant digital goods revenues yet, the model is looking increasingly promising for some game developers. Recent data from MMOs Maplestory and IMVU show that, at least for some, early growth can be quite strong.

In Maplestory‘s case, two people close to the company have told Inside Social Games that the company was making $1 million per month within 3 months of launch, and $2 million per month within 6 months of launch.

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