First Mover Advantage or Too Early to Tell: Advertisers Mull the Roblox Advertising Opportunity

An early version of metaverse advertising, brands still need to know how the opportunity will translate into dollars and cents

When Roblox announced last month that it was formally introducing advertising to its platform, it unveiled a new white space unfamiliar and hard-to-define for most brands.

Roblox is a platform where people play games, yet advertising is far from fully realized in the gaming space; it is mostly found in mobile gaming apps and not the complex worlds imagined by Roblox’s creators (although Fortnite is a notable exception). The platform is a social experience, but with people represented by avatars rather than photographs and videos, identity feels more intangible than on the incumbent social platforms. Roblox has also become synonymous with the metaverse, a still largely untested new concept of digital worlds that McKinsey estimates will generate up to $5 trillion in value by 2030.

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Headshot of Catherine Perloff

Catherine Perloff

Catherine is an Adweek staff reporter covering ad tech and platforms.