Come2Play Now Features A Multiplayer API

One of the largest pitfalls of most social games is that the game play does not normally contain a true multiplayer aspect. Sure, you can compete with others in asynchronous turns, collect badges, and unlock achievements as bragging rights, but the games in which you can play with others synchronously are limited to games like Chess or Poker.

Part of the reason multiplayer games are not seen very often in the social space is the overall difficulty involved in hosting and building multiplayer infrastructure. This is where Come2Play comes to the rescue.

Come2Play originally made it easier for anyone to create a white label gaming network. The company has now just released an open-source multiplayer API that will allow Flash developers to more easily create and integrate true multiplayer game play by removing the major development barriers such as infrastructure hosting, emulation provisions, delivering distribution, and reporting. In addition to this, developers will be able to create their games using ActionScript 2 or 3 as opposed to the previously used server side scripts.

Currently, the API only supports two-player games. However, capabilities will be slowly increased to support, theoretically, an unlimited number of players. Moreover, the API can also support any number of other social features as well: Game rooms (up to 60 players), chat, player rankings, player rewards/tokens, and of course, ad space sharing.

The big question that arises, however, is what does Come2Play get out of all of this? All games built using the API must be hosted on the Come2Play infrastructure. Also, said games will be published to the Come2Play game galleries and channels, and Come2Play reserves the right to display advertisements within the games (which is split 50/50 with the developers).

Nonetheless, by using the API, game developers are able to focus more on the game itself and improving the game play rather than worrying as much about infrastructure. Come2Play makes an excellent distribution tool for new games for all developers, especially new ones just starting out, and all distributed games can also be ported to Facebook too.

The wait for multiplayer social games may finally be coming to an end with Come2Play’s new service. Will this begin a big movement to build more multiplayer social games? Probably not, but it is certainly a huge leap in the right direction.