SAN FRANCISCO As technology renders all types of videogames more lifelike, sports games based on actual athletes and teams are especially impacted by the changes.
Sports videogames, such as this year’s NBA 2K8, are becoming so realistic that watching a real-life game and playing in a virtual contest are remarkably similar—except that in the virtual game, fans can score points.
To take advantage of that new sense of realism, game marketers are facing the challenge of how to promote their products less as digital software with techie features and sophisticated capabilities, and more as experiential simulations of real-life events.
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