We Shouldn't Ignore The Potential of Virtual Reality Advertising

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This article was originally published on The Conversation. Read the original article.

By David Evans Bailey

By some estimates virtual reality (VR) will be a $162 billion industry by 2020. Only 50% of this figure is projected to come from hardware sales; the rest will be revenue from software, content and services. It’s not just the size of the market that advertisers cannot afford to ignore, but the unique potential of VR to influence choices and behavior.

This is due to something called the Sense

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