The Handful of Key Stats You Need To Know About Social Mobile Games

Mobile social gaming in US during 2009 was almost nothing. In 2012 its estimated to reach over $3B. Smartphones are becoming more powerful than ever and expected to comprise 70% of all phones sold in 2015. Is the world ready for mobile social gaming?

Mobile social gaming in US during 2009 was almost nothing. In 2012 its estimated to reach over $3B. Smartphones are becoming more powerful than ever and expected to comprise 70% of all phones sold in 2015. Is the world ready for mobile social gaming? More after the jump.

It all started in Japan

  • 1999: NTT DoCoMo launched iMode, a full content store on mobile device
  • 2000/2001: Color phones and camera features began appearing
  • 2008: Gaming became a dominant entertainment activity and social games appeared on mobile platforms
  • 2009/2010: Mobile carrier transaction fees are below 10%  in Japan whereas in the West they are nearly 40%.
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