How To Make Money From Virtual Goods in Social Games: The Social Times Pro Report
I recently had a chance to chat with several leading executives from top social gaming companies for my first Social Times Pro report, "Virtual Goods in Social Games: What Sells Best, Who Buys Most, and How Your Company Can Profit". This is a must read if you're in the industry.
News that Zynga is attempting to patent virtual currency, whatever you think of the idea, highlights a larger point: Virtual goods continue growing as a major revenue source for social game developers, and competition among them is getting fierce. I recently had a chance to chat with several leading executives from top social gaming companies for my first Social Times Pro report, “Virtual Goods in Social Games: What Sells Best, Who Buys Most, and How Your Company Can Profit“.
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