wjamesau
Google+ Games: Analysis and Opportunities
Performance Marketing
In mid-August, Google announced the launch of Google+ games integrated directly into the search giant’s new social network. Silicon Valley consensus is that Google is finally making a direct attack [...]
Vote: Game Developers, What’s the Future of Google+ Games?
Performance Marketing
Game developers, please take this very short survey on the future of Google+ games, which we’ll be using for Social Times’ next report on the subject. How important an opportunity [...]
REPORT: How Free-to-Play iOS Game Developers Thrive in a Market Forecast to Be 200M by 2012
Performance Marketing
Many of the most successful iOS games are not sold by big name publishers like Electronic Arts. Rather, they’re from smaller developers and are not even sold at all, but [...]
REPORT: Facebook Strategy Games Top 80 Million Users
Performance Marketing
Strategy game players bring in more revenue per user than other genres on Facebook.
REPORT: Over 27 Million Use Facebook's Virtual Worlds
Performance Marketing
At least 27 million Facebook users are active in at least one virtual world application.
How To Monetize Games With Facebook Credits
Performance Marketing
Facebook Credits will become the mandatory payment method for games on the social network next month. With that timing in mind, here are suggestions from top game developers on how [...]
VOTE: What’s The Future of Facebook Credits?
Performance Marketing
E-commerce executives and Facebook app developers, we want your input!
REPORT: Facebook Games May Grow Fivefold By 2013
Performance Marketing
Facebook applications targeting hardcore gamers might grow fivefold by 2013.
Performance Marketing
Facebook game developers, please click here to take a very short poll on the future of Facebook gaming. It’s for an upcoming report on Social Times Pro about (you guessed [...]
How To Make Money From Virtual Goods in Social Games: The Social Times Pro Report
Performance Marketing
I recently had a chance to chat with several leading executives from top social gaming companies for my first Social Times Pro report, "Virtual Goods in Social Games: What Sells [...]