Q&A: Rob Walker on the value of a narrative
Q. Obviously, ownership imparts value. If something was your grandmother's, it's likely worth more to you, and if Michael Jackson wore it, it's likely worth more at auction. Is that why you paired writers with objects instead of letting the writers use their own household junk? In case some rabid fan's desire for William Gibson's actual napkin holder botched the experiment?
A. Yes, exactly. We actually had one or two writers suggest they write about their own junk instead of ours. But it seemed like that would throw the whole experiment off—it becomes about memorabilia. We wanted to be as explicit as possible that this stuff has no actual significance; all significance purely made up. I was concerned at one point that there would be misunderstanding about that, but it never happened.
Interestingly a number of the made-up stories did associate the objects with celebrities—including Michael Jackson in one case.
Q. You've mentioned that as the project gets more press, the objects should go up in value. Once the objects are being bought not necessarily because of the stories but because they're part of the famous Significant Objects project, does the experiment cease to be effective as an experiment?
A. Really once we did the original 100 objects, the experimental phase was basically over. And while it was true that in general the prices trended up over time, when you really look at the patterns, it wasn't as pronounced as I'd thought. In some ways the very first writers did get penalized, those prices tended to be lower. And of course they took the biggest risk, because at that point it was a total gamble that anybody would buy these things, or that Josh and I would even be able to keep rounding up enough writers to complete the experiment. Once we got a certain amount of momentum, and readers could see that other people had really bought stuff, and so on, it got a lot easier.
The question about what role "the famous Significant Objects project" plays in all this is a really fascinating one, something I've pondered but never quite figured out. My hunch is that it's a factor, but more along the lines of people liking the concept as opposed to, I don't know, buying into the hype. We've gotten a pretty decent amount of attention, but not what I'd call mass attention—like the Today show or something. To people who like the concept, I think the concept becomes a kind of second story for the object. So, when someone sees the absurd doodad on your shelf and asks about it, the answer is a pretty good double-narrative: the narrative of Significant Objects as this weird online experiment, and then the narrative the writer invented.
Q. How important do you think the writer's own following and significant body of work is to the final price? Have you looked at the data based on number of book copies sold or anything?
A. We haven't cross referenced against book sales, although that's a pretty good idea—and sounds like a huge pain in the ass, so I wish you hadn't said it. In general it appears that being a well-known writer with a big following does help, but it's not decisive. You've probably looked at our table of Top 25 Sales v1/v2 Combined, and while some of our bigger names are on there, others are probably less familiar.
One other factor on this front is how difficult or easy it is to get the word out to a given writer's following. Sometimes the writer him/herself can do that easily, sometimes it's more complicated—and while we certainly put a lot of effort into getting the word out, we only have so much ability to let any specific writer's fan base know what's up.
Q. Let's talk truth and fiction for a little while: Your initial hypothesis, "Narrative transforms insignificant objects into significant ones," doesn't necessitate using fiction, but you've only used fictional stories. Would you ever do a series of objects with true stories? Perhaps recruiting a flight of non-fiction writers and letting them either interview the garage-sale maven or recount their acquisition of one of the initially insignificant objects?
A. I've thought about this a little bit, although not in precisely this way. By deciding to use objects from thrift stores and yard sales, we were intentionally using things whose "real" story was basically lost. Although I suppose at yard sales it would be possible to get the story of the object in that person's life. Which of course would conclude, rather sadly, with the person unloading the object for a quarter (or "best offer"). Well, I suppose it would all be in the execution. All I can say is that I do think that if we continue to do this project, we probably need to get more and more expansive about the nature of the "narrative"—but somehow do that without getting gimmicky. Anyway you've given something to think about here that sounds more fun than cross-matching our sales-figures book data. So, I'll keep you posted.
Q. More truth and fiction: How important was it that you made clear to the buyer that the story was fictional? Do you think believing the story was true would have changed the value, or was it more of an ethical consideration?
A. It was crucial. We didn't want to do anything that seemed like a hoax or a prank. One critique of the project was that we could have made more money if we hadn't had a disclaimer, and claimed that the objects belonged to Paris Hilton or somesuch. And yes, that probably would have made more money. But what would that prove? That it's possible to soak people for maximum dough by lying to them? Is that an interesting insight? I don't think so.
Q. What made you decide to donate the proceeds from parts two and three to charity?
A. Once we'd done the 100 objects we really felt like we'd proved our point—but we didn't want to stop. We were having fun, we felt like we had an audience that was having fun. So, we thought we'd take the results of our experiment and try to act on them in a useful way—giving the Significance Premium to a cause. In v1 the money went to the individual writer, and a couple announced on their own blogs etc. that they would give that to charity, so maybe we stole the idea from them. For the purposes of the original experiment, we didn't want to provide, from us at least, that "Do it for a cause" rationale to bidders, because that might skew the results. But we stopped worrying about that for v2 and v3, and actually our v2 average prices were a bit higher than for v1, so maybe the Charity Effect is real?
Q. Clearly there's a connection between Josh's book, your book and the S.O. project. Did the results of the project challenge anything in your books or reinforce your hypotheses?
- CBS Picks Up Bad Teacher
- Dish Network's Search for a Digital Agency Down to Finalists
- Liberal Groups Pressure Mayer to Withdraw From FWD.us
- Arrested Development Outbuzzing House of Cards
- Forbes 100 Most Powerful Women Includes Tech, Media Titans
- Sen. John Cornyn Joins the Fight Against Patent Trolls With New Bill
- YouTube CEO is Cannes Lions Media Person of the Year
- Newsweek's All-Digital Relaunch Includes Ad Sponsorship Plan
- The New York Times Reinvents the Boring Banner Ad
- Geico Makes the Perfect Ad for Hump Day
- Samsung Presents Advertising's Most Idiotically Primitive Husband Ever
- Tablets Overtake Smartphones as the Big Shopping Device
- Droga5 Gives Qantas Fliers Paperbacks That Last Just as Long as the Flight
- Ads for Playboy Fragrances Have Plenty of Happy Endings, and a Few Weird Ones Too
- Nutella Thanks Its Biggest Fan, Founder of World Nutella Day, by Sending Her a Cease and Desist
- Introducing Beardvertising: Tiny Billboards That Clip on to Your Beard
AdFreak is your daily blog of the best and worst of creativity in advertising, media, marketing and design. Follow us as we celebrate (and skewer) the latest, greatest, quirkiest and freakiest commercials, promos, trailers, posters, billboards, logos and package designs around. Edited by Adweek's Tim Nudd. Updated every weekday, with a weekly recap on Saturdays.


Email
Print







