Zynga launches Solstice Arena for iOS, the world’s first ‘speed MOBA’

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By Jonathan Espinosa Comment

SolsticeArena_Image_01_iPad

Zynga has released Solstice Arena, a mobile multiplayer online battle arena game for iOS devices today. The game’s was developed by A Bit Lucky, creators of Lucky Train and Lucky Space. A Bit Lucky acquired by Zynga in 2012.

Announced as one of Zynga’s newest core titles back in early May, the multiplayer online battle arena genre (or MOBA) is more prominent on PC than mobile devices. While the MOBA genre is usually more applicable to the hardcore audience, Solstice Arena looks to provide gamers with shorter session times usually associated with mobile gaming compared to the more deluging experience on PC.

While it is free to play, A Bit Lucky emphasizes that the game will still be fair and not give purchase-based advantages. Players cannot buy in-game powers. It looks as if the studio has taken precautions to ensure that the game is not pay to win as upgrades must be earned, not bought.

With Solstice Arena, matches are expected to last around 10 minutes. MOBA genre games on PC typically have matches last more than an hour. To combat this, Zynga and A Bit Lucky have made Solstice Arena matches 3v3, while most MOBA games are 5v5. The new game also introduces new intuitive controls more appropriate for mobile devices while most gamers are more accustom to keyboard and mouse controls.

On PC, the free to play MOBA game League of Legends, has 70 million registered users, 32 monthly active users and 12 million daily active users. It is arguably the most widely played games in the world. With Solstice Arena, Zynga is looking to appeal to this large audience as well as the more casual gamer that may not be as familiar with PC gaming. With the MOBA genre, there is a significant learning curve and it remains to be seen if the genre will catch on for mobile.

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