Each level has a move limit and a different completion requirement, from earning a large number of points to clearing special “oil” tiles from the screen, among others. Players earn up to three stars on each level, depending on their score. These stars are turned into pet food for their pets, which serve as power-ups while playing. The starter pet, for instance, creates explosions that remove non-matching gummies from the screen.
As players feed their pets, their abilities become more powerful, or may take less matches to activate. Pets eventually evolve and become more powerful still, but require more food to feed going forward. After players have collected multiple pets, they can choose which pet to activate before starting a level, adding a touch of strategy to the experience.
If users fail to complete a stage’s requirements before running out of moves, they lose a life. Lives recharge for free over time, or can be purchased with real money. Players can also purchase food to level up their pets instantly.
“During the past year we have received dozens of games for review from numerous game studios from all over the world. Pick A Pet immediately drew our attention,” said Jaakko Kylmäoja, Fingersoft’s VP of Publishing. “SixMinute is our first international publishing partner, and we are happy to collaborate with this award-winning and experienced team of gaming professionals.”