Android, iOS revenues of publicly-traded gaming companies came in between $25-75M last year

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By Kim-Mai Cutler Comment

It’s that time of year again. Now that all of the gaming companies have reported earnings, we’ve made our quarterly cheat sheet for industry observers summarizing smartphone earnings and growth. We’ve also added in annual earnings too.

For the whole of 2011, revenues on Android and iOS came in at between $25 and 75 million for publicly-traded companies that I could tease out smartphone earnings from. Quarter-over-quarter growth accelerated following the iPhone 4S launch and during the holidays, as it typically does. This year, we’ll probably see a few companies comfortably cross the $100 million in revenues on Android and iOS.

Publicly-Traded Gaming Companies

There are a few publicly-traded companies like Sega, Take Two Interactive (which owns Grand Theft Auto-maker Rockstar Games), and Caesar’s (which owns Playtika), that we didn’t include because they don’t break out mobile earnings at all.

Glu Mobile:
Fourth-quarter smartphone revenue: $10.1 million, up threefold from the same quarter a year ago when it earned $3.1 million in the fourth quarter. But quarter-over-quarter growth continues to slow with just a $400,000 increase over the previous quarter. The chart below Glu shared below is based on non-GAAP revenue, which isn’t in line with generally accepted accounting principles.
Smartphone revenue for all of 2011: $35.1 million, more than triple the $9.87 million Glu earned the year before.
Market capitalization: $239.5 million, up from $205.3 million the last time we published this sheet.
Hits: Contract Killer and Gun Bros continue to perform well, contributing $1.9 and $1.5 million respectively in the holiday quarter. But one of the new titles, Stardom, seems to be performing well on the grossing charts as well.

Capcom’s Mobile Unit (also known as Beeline Interactive):
Revenue (Smartphone & Social Networking Sites): We calculated that Capcom’s mobile and social gaming unit pulled in $17.8 million in the quarter ending in December. The company had said the unit had earned $50.1 million in the first nine months of their fiscal year (which starts in March) and then in a previous statement, it said the unit made $32.3 million in the first half. It’s not clear how much of that came from the Facebook version versus the iOS version of the Smurf’s Village, Monster Pet Shop or Snoopy’s Street Fair.
Mobile & social gaming revenue for all of 2011: $70.7 million and Capcom expects to see $75 million for the full fiscal year ending on March 31.
Market Capitalization: $1.42 billion, down from $1.82 billion the last time we did this sheet.
Hits: Snoopy’s Street Fair, Smurf’s Village

Gamevil:
Smartphone Revenue: $12.8 million this quarter, up by more than fivefold from a year ago. On a quarter-over-quarter basis, that’s almost twice what it was in the third quarter, when smartphone revenues were $7 million.
Smartphone gaming revenue for all of 2011: $27.7 million
Market Capitalization: $357.9 million, down from $378 million the last time we did this sheet.
Hits: Zenonia, Baseball Superstars

Electronic Arts:
Mobile revenue (includes feature phones): $70 million last quarter, up 19 percent year-over-year. On a quarter-over-quarter basis, mobile revenue is up $15 million.
Annual mobile revenue (includes feature phones): $252 million
Market Capitalization: $5.7 billion, down from $7.6 billion the last time we did this sheet
Hits: Monopoly Hotels, Plants vs. Zombies, NBA Jam, Tetris

Gameloft:
Overall & Smartphone Revenues: Gameloft did 47 million euros ($62.2 million) in the fourth quarter. It said smartphone and tablet-related sales were 41 percent of total sales, or 19.3 million euros ($25.5 million). That’s up 64 percent year-over-year.
Smartphone gaming revenue for all of 2011: $74.3 million
Market Capitalization: $514.6 million, up from $421 million when we last did this sheet.
Hits: Gangstar Rio: City of Saints, The Oregon Trail, Asphalt 6: Adrenaline, Modern Combat 3

Zynga:
Revenue: Overall third quarter revenue was $311.3 million. Zynga does not break out mobile revenue, but it did say that it had 15 million daily active users on iOS and Android. Total annual revenues were $1.14 billion.
Hits: Words With Friends, Zynga Poker, Dream Zoo
Market capitalization: $9.11 billion

 

The Japanese Mobile Gaming Platforms That Are Trying to Crack The West

DeNA:
Net Sales & Income: The Japanese company, which is trying to make headway into Western and Chinese markets with its Mobage platform, said net sales rose 16 percent year-over-year to 34.2 billion yen ($448 million). But net income declined by 25 percent to 6.08 billion yen ($79.2 million) as additional headcount ate into the company’s margins.
Net sales for all of 2011: $1.7 billion
Market Capitalization: $4.73 billion, down from $5.29 billion the last time we did this sheet.

GREE:
Net Sales & Income: GREE has a pretty remarkable quarter with after more than tripling its net income from a year earlier to 12.7 billion yen ($158 million). It nearly did the same for its overall revenue with net sales reaching 41.5 billion yen ($516.9 million).
Annual net sales: $1.37 billion
Market Capitalization: $6.93 billion, down from $8.22 billion the last time we did the earnings sheet.

Privately-Held Gaming Companies

Funzio:
Funzio added a second hit game this quarter with Modern War, a military-themed version of the engine it used to power Crime City.
Hits: Crime City, Modern War
Funding: The company took $20 million in Series A funding from IDG Ventures and IDG Capital Partners.

Backflip Studios:
It turns out that Dragonvale, from Colorado’s Backflip Studios, had some incredible staying power this quarter in spite of tough holiday competition. The company also recently released Ragdoll Blaster 3.
Hits: Dragonvale, Paper Toss, Ragdoll Blaster 3
Funding: They haven’t revealed any venture funding to date.

Imangi Studios
This husband-and-wife team came literally out of nowhere with Temple Run, which recently hit 36 million downloads. Time will tell if they can make their success repeatable.
Hits: Temple Run
Funding: None revealed to date.

Storm8:
Storm8, which was bootstrapped by a few Facebook alums and the team that would go on to found Funzio, continues on a roll. Despite increasing costs and competition, the company is still holding up some very longstanding titles like World War on both Android and iOS. 
Hits:
 World War, Fashion Story, iMobsters, Bakery Story, Restaurant Story, Vampires Live
Funding: No external funding to date. It seems that a rumored round that would peg the company’s valuation at $1 billion didn’t happen.

Mojang:
This Swedish indie developer also popped up on the charts after releasing a mobile edition of Minecraft in November. Given the game’s rabid fan base, it hasn’t been too much of a surprise to see it stay on the grossing charts.
Hits: Minecraft
Funding: Bootstrapped

Pocket Gems:
A more challenging quarter for Pocket Gems as it was the first time the company’s placement in the top 10 grossing apps really faced a lot of competition from all fronts (and especially from Zynga). Tap Pet Hotel seems to be holding up well and Pocket Gems has been busy releasing a slew of new titles including Zombie Takeover and Tappily Ever After.
Hits:
 Tap Pet Hotel, Tap Zoo
Funding: $5 million from Sequoia Capital, angels. An unknown amount of funding from Redpoint Ventures, which was said to be mainly founder liquidity.

Rovio Mobile:
After teasing Angry Birds: Space, it seems like it’s about time for this company to release a brand new game. Rovio has been relying on extensions of its core hit on iOS, Android and Facebook. It hasn’t launched any totally new intellectual property in some time as it focuses on extending Angry Birds’ reach into other mediums like TV and toys. 
Hits:
Angry Birds and all of the brands’ extensions.
Funding: $42 million from Atomico Ventures and Accel Partners.

Kama Games:
This bootstrapped developer all the way from Vladivostok in Siberia is still reliant on Texas Poker, which has slipped a teeny bit thanks to competition from Zynga’s poker game. 
Hits
: Texas Poker
Funding: No outside venture funding. The company was founded by a supermarket magnate in Siberia.

Game Insight:
Game Insight continues its roll on Android. Because it was one of the first to launch and take advantage of in-app purchases, it gained an advantage against late-comers on the Android platform. Today it has about three or so apps in the top grossing charts there. 
Hits:
 Paradise Island, My Railway, Enchanted Realm
Funding: This Russian company run by five women is bootstrapped.

Nimblebit:
This fiercely independent studio created Apple’s game of the year Tiny Tower. The game, which had more than 1 million daily active users at the beginning of the year, sees about 5 percent of its base pay $10. NimbleBit recently publicly harangued Zynga for making a similar title Dream Heights.
Hits: Tiny Tower, Pocket Frogs
Funding: Bootstrapped

Halfbrick Studios:
The Fruit Ninja-maker has another solid hit on its hands with Jetpack Joyride. Both games have a bit of longevity. Jetpack Joyride, which sits at #34 on the grossing charts, was released in Sept.
Hits: Fruit Ninja, Jetpack Joyride
Funding: $3 million in grant funding from New South Wales’ Interactive Media Fund

TinyCo:
TinyCo’s most recent game Tiny Village also figures into the recent clone wars, after Z2Live criticized the company for making a title that’s too similar to its games Battle Nations and Trade Nations.
Hits: Tiny Zoo Friends, Tiny Village
Funding: $18 million from Andreessen Horowitz

Crowdstar:
Crowdstar recently iterated on its female-focused approach by releasing Social Girl, which is kind of like a touch-up to Top Girl. But Top Girl is also staying up on the charts too.
Hits:
Social Girl, Top Girl
Funding: $23 million from Intel Capital, Time Warner, The9 and other angels.

The Playforge:
Also founded by a husband and wife team, Playforge has been trying to branch out from its original zombies-meets-Farmville hit Zombie Farm. It released Zombie Life, a sim game that hasn’t quite had the same sticking power as the company’s original hit. 
Hits: Zombie Farm
Funding: They’re bootstrapped, and have no public interest in pursuing funding.

Booyah:
City builder My Town 2 has had some staying power this quarter and is ranked around #45 on the charts. Booyah has had a bit of a turbulent history, moving from iOS to Facebook and then back. It changed chief executive officers in the latter half of the year.
Hits:
My Town 2
Funding: The company has at least $24.5 million in funding from Kleiner Perkins Caufield & Byers’ iFund and Accel Partners.

Happylatte:
Happylatte is a Beijing-based company that used to do technical outsourcing work. But as margins on that business declined, they switched to building games. They have a promising start with a game that has been pulling in more than $1 million a month over the summer, but now need to prove they can be more than a one-hit wonder.
Hits: High Noon
Funding: The company is bootstrapped.

Addmired:
This YCombinator-company recently released a more social version of its mafia-themed RPG. There’s now real-time chat that lets players interact with each other. 
Hits:
iMob2, Global War, Original Gangstaz
Funding: Addmired has seed funding from incubator YCombinator.

Z2Live:
Z2Live extended its Trade Nations franchise with Battle Nations back in November. That game brought player-versus-player combat and invasions. 
Hits:
 Battle Nations, Trade Nations, MetalStorm: Online
Funding: The company raised a round of undisclosed size from Draper Fisher Jurvetson and Madrona Venture Group.