SXSW 2010: The Difference Between Social And Traditional Game Developers

If you are looking for a job in social games, you better be ready to be guided by metrics and not just your creative genius. That’s what Scott Jennings told a small groups of gaming enthusiasts and curious minds during a conversation led by him and James Au (of ohai) at SXSW 2010. It was in response posed to him by Social Times about what specific skills social game developers need that traditional game developers don’t have.

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