As Facebook has grown around the world in the last couple of years, international developers have taken a deeper interest in building applications on its platform. We’ve already covered a big one out of Hong Kong, called 6 Waves, but there are many others. Most notably, we’ve recently discovered a company called 3happybytes out of Argentina — a country that has been seeing a boom in web technology recently.
The company’s suite of applications currently reaches 26.7 million monthly active users, making it the fifth largest Facebook developer by portfolio-summed MAUs, according to our AppData analytics service. Certainly, as with every other developer on the list, some users have installed more than one app made by the company, so its monthly unique visitors is likely lower.
So, what sort of apps does the company make? Very simple ones, from what we’ve seen. We’ve just started tracking the company, so our historical data is limited. Still, three of the company’s apps are among the fastest growing on the Facebook Platform. One, Friend of the Day, has quickly surged to nearly six million MAUs over the last few days. You simply install the app and it automatically tells you who your top friend is that day — it apparently decides from among your friends at random. Another app, Enemy of the Day, is basically the same concept. Install the app and find out who the company has randomly decided is your top enemy. It has grown from 5.67 million three days ago to 6.56 million today.
A third is called Death’s Time. It rather humorously randomly decides on a date and manner of death for you. Personally, it predicts that I will die on April 18, 2024, at 10:23 am. The cause of my death? “Motorcycle accident while dressed as Elvis.” Sounds plausible. Other people seem to be amused, too. It has grown from 9.9 million MAUs three days ago to 10.9 million today.
For all of these apps, and presumably the five others, you are asked to post the results — your top friend, your top enemy, your cause of death — on your wall, as well as on the wall of your friend or enemy. The simple, sensationalistic nature of these apps, combined with the ease of sharing your activities in them with your friends, appears to be driving the company’s growth.
Certainly, these apps are not as elegant as some of the games or utilities coming out on the platform today. They are more reminiscent of the early days, years ago, when nearly every developer was making simple, spammy apps. Still, perhaps the company can convert all of these users into something more sustainable. For now, it appears to be making money from a wide variety of remnant ad networks, quizzes, and the like. Perhaps, one day, it will grow into a more complex gaming company and start doing what many others already are — offering virtual goods that people are willing to pay for.