Another notable social gaming developer is trying to cross the chasm between the Facebook platform and mobile gaming. Facebook social game developer TheBroth is currently exploring mobile game development for some its established titles, in a story from our sister site Inside Social Games. CEO Markus Weichselbaum explains some of his plans:
“Kickmania is my favorite and one of the most promising of gameplay types out there combining social aspects and casual gameplay,” Weichselbaum says. “The whole look of it is sort of 2008, so there’s a lot of work to bring this one into modern times. We feel this is going to be ideal for mobile.”
Right now, Weichselbaum TheBroth has a few free apps available on mobile devices, but he wouldn’t say what they were or where we could find them. TheBroth is still experimenting with game types and techniques for releasing games to mobile. Some of their older Facebook properties would actually be better suited to tablets and iPads, he says.
“We think that our games are less suited to smaller screens, but would have a fantastic place on tablets,” Weichselbaum says. The key concern, he explains, is finding games that are action-based, preferably grounded in physics as opposed to mission-based social games like Barn Buddy and Planet Domo. In the case of smartphones and feature phones, the game needs to use the core features of the platform in a way that jibes with gameplay. For exmaple, Weichselbaum says, TheBroth’s Hoop Fever Live would be the perfect candidate for iOS and Android because all players need to do is drag a finger to plan the trajectory for a basketball — and that’s it.
“For mobile, you want something something you can do on the bus,” he says. “You can just take it out and throw some more angry birds at some pigs. It makes sense — a short interaction you can go back to whenever you want. This is an action game you can play for 30 seconds and it’ll be really fun.”
Another game type TheBroth wants to revisit for mobile is jigsaw puzzles. The developer has proprietary technology that supports an actual puzzle simulation where players either need to drag pieces in order to rotate them or can toggle an auto-rotate mode that activates when the player selects a puzzle piece. This technology is currently in use within PuzzleBee and forms a Planet Domo mini-game; Weichselbaum could easily see it as a standalone jigsaw title for iPad or tablet — but not for smartphone.
“Your finger is obscuring the puzzle pieces,” he complains. “I haven’t seen a single good jigsaw puzzle on the iPhone for example. Not because people can’t program well but because the device just doesn’t lend itself. For iPad, we can’t wait to release [a jigsaw puzzle] game. It’s a no brainer.”