Adobe today announced it’s providing a major update to its Creative Cloud service: the inclusion of its Game Developer Tools.
For the time being, the free membership to the cloud will include Adobe Scout, the pofiling tool that was previously known as Project Monocle. Prior to this widespread release, Scout was used by large developers like Zynga to optimize the projects they were working on. The software was actually on display at GDC Online, where it drew quite a bit of attention on the show floor. This, however, is the first time it will be widely available to the development community.
Another new tool that’s being opened to wide development is the Adobe Flash C++ Compiler, which went by the codename Project Alchemy before now. The software allows devs to take native games and engines for platforms like PC, consoles and iOS and run them directly on web browsers using Flash Player. We got to see the power of the C++ Compiler in action back in October, when Kixeye co-founder Dave Scott revealed the tool had been heavily utilized to make War Commander’s “Live Battles” feature a reality.
The tools package will also see the Adobe Gaming SDK coming to the Creative Cloud, which contains a wide range of software for development on both mobile and open web platforms, including the open source 2D and 3D frameworks Starling, Feathers, and Away3D. Also in the package are trial versions of Flash Professional CS6 and Flash Builder 4.7 premium, which will be unlocked with paid memberships.
Users with paid memberships to the Creative Cloud will also have access to all of the Creative Suite 6 software, which includes programs like Photoshop and Illustrator.
This continues Adobe aggressive courtship of game developers, regardless of platform. In August, we reported on how the latest updates to Flash Player and Adobe AIR were adding a lot of support for game developers like extra features in iOS and being able to leverage hardware resources for better performance. Likewise, Zynga was able to use Scout and the AIR development suite to speed up Ruby Blast Adventures’ transition from Facebook to mobile platforms.
Making game development easier via Adobe’s software suite is paying off for the company, as its development tools are being used by high-profile studios like Kixeye, FreshPlanet, Wooga and Zynga. As a result, there are currently over 25,000 AIR-made apps available between Apple’s AppStore, Google Play and the Amazon Appstore. Now that the developer tools have an even wider availability and don’t require a steep investment up front, it’s likely the number of apps will increase dramatically.
Developers can learn more about the new Game Developer Tools and their inclusion in the Adobe Creative Cloud over at Adobe’s official site.