Monetizing through Virtual Currencies: What Video can learn from Social Games

As an amateur video maker who works in social games, I find it extremely surprising that Social Games, once derided as having no possible profit potential, are able to generate powerful revenues. Because in the video world, 'monetizing content' is still a far-away dream.

As an amateur video maker who works in social games, I find it extremely surprising that Social Games, once derided as having no possible profit potential, are able to generate powerful revenues. Because in the video world, ‘monetizing content’ is still a far-away dream.

Specifically, when we look at the web, we see daily episode viewership in the millions for independent video-makers like Philip DeFranco, and the audience for this type of content is growing.

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