XBox Live Virtual Goods Revenues Have Passed Subscriptions Revenues

These days, virtual goods mean social games, and we tend to forget about platforms like XBox Live or Gaia Online, who’ve been dealing with microtransactions as well. AT E3 this year, Microsoft revealed that the XBox Live transactions business is growing steadily, and sales of virtual goods like movies, music, clothes and accessories for players’ avatars have surpassed their subscriptions business.

Forbes recently analyzed the situation and estimated that XBox is making at least $625 million in revenues a year from sales of virtual goods on XBox Live.

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