How Enterprise Virtual Reality Is Transforming Everything From Training to Medical Treatments

It could be an $18.7 billion industry by 2022

The future of virtual reality might look as much like a movie as it does a spreadsheet.

For the past several years, VR has been increasingly heralded as an immersive medium unlike any other, one that could transform the way we watch shows, play games and create art. But while brands and media companies continue to dabble with VR experiences as a means of marketing or entertaining, industries ranging from automotive to healthcare are investing in uses ranging from training and designing to treating medical issues.

The number of people using VR for commercial purposes within enterprise firms could reach nearly 91 million by 2020, according to a recent report from Greenlight Insights, a VR/AR research firm.

AW+

WORK SMARTER - LEARN, GROW AND BE INSPIRED.

Subscribe today!

To Read the Full Story Become an Adweek+ Subscriber

View Subscription Options

Already a member? Sign in

Adweek magazine cover
Click for more from this issue

This story first appeared in the May 7, 2018, issue of Adweek magazine. Click here to subscribe.