Why VR Will Probably Be A Bust for Publishers — And Why AR Has Promise

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Publishers are increasingly dipping their toes into virtual reality (VR). The New York Times, Condé Nast, and Time Inc. have all released VR apps in the past year, offering consumers access to 360-degree video, a stepping stone towards interactive VR (here’s the difference between the two). Platforms are placing big bets on VR too. Facebook purchased the VR company Oculus Rift in 2014 for $2 billion, and at the time Mark Zuckerberg predicted that VR would become a powerful way for users to play games, interact socially, and consume media.

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