Volume11Media CEO Shares Secret To Monetizing Free Users

We know that 0.5% of players statistically account for 75% of a game’s revenue, but is that the upper limit of game monetization? It doesn’t have to be if you adopt casino management techniques for your game portfolio.

People get nutty for virtual goods.  They will solve massive puzzles, play for hours on end, come back day after day, and in many cases even pull out their credit cards.  The social gaming space is now estimated at over $1B annually.  There are tens to hundreds of millions of people out there who have lots of disposable income and are willing to give it to you in exchange for a sword, a fish, a barn, or any other combination of pixels on a screen.

Here’s the problem. 

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