Virtual Goods Summit: Americans Buy Shields Before Swords, Europeans Buy Swords Before Shields

Day 2 of the Virtual Goods Summit started with executives from some of the largest free-to-play companies in the world discussing the importance of virtual goods.

Atul Bagga from ThinkEquity moderated the session and kicked off the panel by discussing how the per capita gaming spend in China is 50% higher than the US spend. If you look at the models, it’s pay to play in the USA and free to play in China, and Korea is a mix of both.

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