Social Gaming And Music Collide In thebizmo's HitOrNot

HitOrNot, a new Facebook game, is where the users play the role of an up and coming music mogul. Their goals are to pick hot songs and earn money based on their taste, use that money to highlight songs of their own choice, and then earn money based on people enjoying your music. One of the best elements of the game is the use of 30 second clips of real music, most definitely adding to the app’s appeal.

The game focuses on the fact that “your ability to pick hits will be rewarded” and gamers vie to gain ranks and become known as a great music Executive. The ultimate goal of the game is to become a “Global Dominator”, and then be part of the chosen few to join the Secret Circle, where you’d purportedly have a big effect on the way the game is played. Very cool.

Overall, the ranking of the song is pretty basic. You listen to 30 seconds of a song (sometimes they have the full song), and then you rank a song. Your goal is not to put in your personal reaction, but rather to guess how popular the song is with other tastemakers in the game. The closer you are to the average, the better your Hit Spotter score.

Eventually, with enough points and money, players are able to buy artists and songs, and then gain more points based on their success. If people enjoy your artist and turn them into a “hit”, you make money as an owner. With this mechanic, hit spotters quickly rise the ranks.

The greatest element of this game is the integration with real music. The abilities that are measured in this game aren’t just your ability to click through missions, but rather, you’re looking at real music. The real goal here is to be able to detect people’s taste in music.

That said, the game has a lot of shortcomings. The graphical interface is confusing, and at various times during the game it was tough to tell where the action buttons were. The terminology can be confusing as well, as you “sign” songs, rather than artists, which confused me immediately.

The music choice was pretty good, and pretty diverse. I was able to choose the genres I liked, so I went after rock and got a lot of it. Although it threw some country in there, so there’s that 🙂

Overall, I see this model of game as being the first in a long line of strong music games. I look forward to seeing this genre iterate, and look forward to seeing what happens with HitOrNot in the future.