Report: Social Network Gameplay Increased 66% In 2010

According to a recent study by Total Consumer Spend 2010 and market research firm Newzoo, there has been a 66 percent increase in social network gameplay compared to only a 27 percent rise in MMO games.

According to a recent study by Total Consumer Spend 2010 and market research firm Newzoo, there has been a 66 percent increase in social network gameplay compared to only a 27 percent rise in MMO games. More after the jump.

In the United States, the console market controls 56 percent of the online gaming market, followed by casual gaming portals with 53 percent and social networks with 41 percent. Mobile devices and boxed PC games make up 36 percent and 38 percent of the market, respectively.

The MMO market in US is clocking over $2B in revenues and is comprised of roughly 47M MMO gamers.

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