Pocket Change Brings Virtual Currency Revenues to Games That Lack In-App Economies

Why let social gaming-style zoo, farm and mafia games have all of the fun on iOS’ top grossing charts?

Developers behind games like Tiny Wings, Doodle Jump and Cut The Rope generally pursue two approaches (often in combination). They usually go with a paid version of their app and then offer a free, advertising-based one. Creating a virtually currency-based model can be difficult because it means the developer may need to design a complex in-app economy with sources and sinks.

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