Playdom's Deep Realms Brings Classic RPG Play to Facebook

Though recent months have seen a flood of traditional MMORPGs inside the Facebook canvas, a true role-playing game has yet to break through. Social RPGs such as Frontierville, Ravenwood Fair and the like do include an avatar but the progression, stats, and choices that define an RPG are attached to the simulation not the character. Playdom’s upcoming Deep Realms looks to be the first to meet the textbook definition with the quality needed to succeed.

Described by Raph Koster and Alex Ou as having a “somewhat normal ‘something bad has happened in the world and it’s partly your fault and you just don’t know it…’” storyline, the title follows many standard jRPG tropes: it is isometric; exploration is tile based (visibly so); there is a collection system to create better items than can be purchased; areas are both replayable and scale; and there is character progression.

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