Here’s How Marketers Late To Mobile Game Can Still Win

Mobile adoption is increasing and there’s still time to get it right (assuming you're not). And here are some stats to frighten you into acting now!


Many marketers aren’t functioning at the top of their mobile game, and they’re not likely to admit it. But it’s time to get hip, friends. Mobile adoption is increasing and there’s still time to get it right (assuming you’re not already) – and win. And here are some stats to frighten you into acting now!

Recent research from PunchTab shows the “global mobile wallet market is expected to reach 1,420.8 million users by 2020” – and Apple Pay just kicked that figure into overdrive.

Why should you care? Online is quickly encroaching on your brick and mortar store – and consumers will buy where it’s convenient. Much like accepting credit cards, mobile pay will soon be the norm. You have a little bit of time, Mom and Pop shops, but not much.

The outlook for online brands requires a more immediate response though. We had a Q&A with Marla Schimke, VP of Marketing at Zumobi around the “unprecedented opportunity mobile apps have created for impactful content marketing campaigns.”

ST: How should companies gauge whether their content marketing efforts are a success?

MS: Currently 42 percent of marketers are satisfied with their content marketing efforts, which is an impressive number for a young industry. However, there is room for improvement. Content marketing is all about audience engagement so effective ways to measure are increased in-app session times, conversions and retention. The aim is to create a customer journey that keeps users coming back for more.

ST: How can content marketers make mobile content marketing more effective? 

MS: According to Flurry Analytics, time spent on mobile devices grew in the US by 9.3 percent, from 2 hours and 42 minutes to 2 hours and 57 minutes; on the other hand, time spent on TV has remained flat at 2 hours and 48 minutes daily.

By implementing content curation/automated solutions like mobile content marketing platforms that assist marketers with aggregating all of their content where their clients are (on mobile devices), they have access to granular insights on what’s working, what’s not, and why.

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ST: Can you provide an example of this in action?

MS: For example, if a retail brand posts three DIY blogs to their mobile app’s content hub, with a mobile content marketing solution marketers can visualize in real-time which blogs are performing the best (i.e., which blog is being opened the most/the least, how much time is being spent on each piece of content, whether or not they click through to a related piece of content, etc.).

With this insight, marketers can better understand the individual customer journey and tailor their content marketing efforts to present content that is the most on-demand and personalized for the user. They can then use this information to inform their other marketing channels like email and event print marketing. Thus, marketers will see increased ROI both online and in-store.

ST: How important is curating/automating in real-time? 

MS: Very. With mobile marketing content solutions, marketers can use a dashboard to immediately see what is working and what, perhaps, is not. They can then make adjustments on the fly to ensure that the app user has the best experience possible, manifest in the user’s returning to the app again and again.

ST: What’s next for content marketing and mobile?

MS: Mobile content marketing solutions will help brands monetize their users in new ways by introducing relevant products and services based on their expressed interests. It is exciting to see how the data analytics generated by these solutions can help marketers gain valuable insights into consumer behavior and concurrently enhance customer profiles for their cross-channel marketing efforts.

@MaryCLong Mary C. Long is Chief Ghost at Digital Media Ghost. She writes about everything online and is published widely, with a focus on privacy concerns, specifically social sabotage.