iMafia's Charles Ju: How We Launched a Social Game on the iPhone

This is a guest post by Charles Ju, co-founder of Playmesh, the developers of iMafia – one of the first “mob” games on the iPhone and iPod Touch. After launching last week, iMafia became so popular that Playmesh had to scramble to upgrade its servers to keep the service alive. We asked Charles to share Playmesh’s experience here on ISG – and go into detail about the company’s virtual goods model.

ISG: What has happened since iMafia went live in the app store?

We built a pretty robust platform that was built to scale to a certain degree but we did not expect the kind of user engagement and enthusiasm from the iPhone community.

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