How Social Games Need to Take Cues from MMOs and Offer a Compelling Finish to the Social Experience

In an earlier article, I discussed the idea that social games will have difficult retaining users because the users will run out of reasons to return to the application. Developers need to constantly unveil new content, but eventually there will need to be an end-game – a goal to achieve.

Common computer games have a player versus computer endgame where the player eventually defeats the computer and “wins.” In literal terms, this means saving the princess, solving the puzzle, or collecting the golden coins.

Social games don’t usually have this type of end-game.

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