Guest Post: Making your iOS game succeed to China

Editor’s note: Germany’s HandyGames recently brought its pet-raising sim Clouds & Sheep from Android to iOS, debuting the title in the Chinese iTunes App Store after working to localize the title with its Chinese publisher Yodo1.  In this guest post, Yodo1 CEO Henry Fong shares his advice for making a Western-developed game appeal to a Chinese audience.

There are many challenges involved in bringing a mobile game to the China — it’s difficult to get a new title noticed in such a huge market, and the cultural divide between Western developers and Chinese gamers is also often a problem.

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