Goko reverts to beta after troubled launch

Social game developer Goko has taken its board game focused HTML5 platform back into beta only four days after launch, explaining that it wasn’t able to scale fast enough to support the load.

The official message that can be found on Goko’s website recognizes that the platform’s first 48 hours “didn’t go well,” and apologizes to fans as well as the greater HTML5 community that supported Goko’s ambitions.

We reached out to Goko for more details but they told us they don’t have specific numbers to share at this time.

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