Gameloft, Hasbro Launch Trivial Pursuit & Friends on Mobile

The multiplayer trivia game features multiple gameplay modes, and the ability for users to create their own questions.

Gameloft, in partnership with Hasbro, has launched Trivial Pursuit & Friends on iOS, Android and Windows Phone devices. Based on the popular board game, the multiplayer title features multiple game modes and the ability for players to create their own questions for the world to answer.

When players first begin Trivial Pursuit & Friends, they only have access to the Duel gameplay mode, which is a two-player asynchronous game containing six rounds of three questions each, pitting players against their friends or strangers.

In each round of Duel Mode, one player spins the question category wheel to determine the theme for the round (like ‘Nature & Technology’ or ‘Places,’ as examples). Users can pay gems, the game’s premium currency, to spin the wheel again if they don’t like the result.

Trivial Pursuit and Friends Screenshots

Once the category is selected, both players answer the same three multiple-choice questions on their turn. The player who correctly answers the most questions in each round receives one or more points, with later rounds worth more points. In the event of a tie, both players receive points for the round.

Each question is timed, but players can spend gems to add more time to the clock. Players can also spend gems on power-ups. One power-up gives users a second chance to answer a question if their first guess is incorrect, while another removes two incorrect answers from the question. The third allows users to view the percentage of other users who have selected each choice.

As players complete games, they’ll earn overall experience points for their profile, and will unlock additional gameplay modes as they hit levels three and five. To be specific, a Blitz mode sees four players competing in real-time in games containing seven questions. The player who answers the most questions correctly wins. In the event of a tie, the player who answered the questions fastest is declared the winner.

Blitz mode splits games into tiers, with players unlocking higher tiers as they win matches in lower levels. After the first tier, players need tickets to access games at higher levels, but will receive these tickets for free by winning additional Blitz games. Each time players win a Blitz game, they earn one or more points (depending on the tier), and can keep track of their points position on the game’s leaderboards. The players with the highest scores each week receive prizes.

Trivial Pursuit and Friends Screenshots

A third mode, Topics, gives users three chances to correctly answer as many questions in a single category as possible to earn points. The Topics mode will be updated with new quiz themes each week, like ‘Food & Drinks’ and ‘Animated Movies,’ as examples, and will also feature user-created questions.

As players correctly answer numerous questions in the game’s six main categories, they’ll unlock ‘titles’ for their profile, with a title appearing alongside their avatar in future games. Users can spend gems to customize their avatar.

While Trivial Pursuit & Friends is free-to-play, an energy system limits the number of games players can start in a single session. This energy (hearts) recharge automatically over time, or can be refilled using real money.

In a recent interview, Trivial Pursuit & Friends product manager, Eduardo Oriz, told SocialTimes more about the game.

SocialTimes: What kinds of challenges did the team face in bringing such a popular board game to life on mobile?

Eduardo Oriz: Trivial Pursuit is a beloved brand that people have very fond memories of. The team tried to find the essence of the game—why people enjoyed it so much. We found two main features that we wanted to keep in the mobile version.

One is the quality of questions. The content is satisfying to remember, surprising to learn about, guessable and straightforward. The second is the entertaining nature of the game, used in social gatherings. We wanted to keep that social aspect, even on the go.