Divinitiz: The Offerings Rush Demands a Sacrifice of Time on Facebook

Divinitiz: The Offerings Rush is a fast-paced puzzle game and the first title from French developer Mandala Games. It originally entered testing back in February of 2011 and officially launched on July 29.

According to our traffic tracking service AppData, Divinitiz: The Offerings Rush currently has 191,968 monthly active users and 19,379 daily active users.

The central gameplay mechanic of Divinitiz revolves around making offering to various mythological gods. It’s a time-based matching game, during which tiny characters called Sherpaz carry a variety of offering icons up a winding mountain road to the gods. Each of the three gods are accompanied by the icon of the offering they desire. The player must pick out the corresponding offering (weapons, plants, food, treasure and other items) from the icons coming up the hill. The game is scored based on how many item matches can be made during the 60-second time limit.

Players can increase their score in a couple of ways. The first is by entering “Fury Mode,” which is accomplished by satisfying the demands of the gods as quickly as possible — players can match three items in fast succession, causing the screen to turn dark and the god icons to change, indicating that the mode is active. During Fury Mode, players attempt to match as many of the item each god is demanding without missing a beat. If they’re successful, the point multiplier for each god increases; if they slow down or miss an item, the game returns to its normal state.

The other method for boosting the player’s score is though magic crystals. As players match items, a gauge at the bottom of the screen fills. Once it’s completely full, magic crystals appear in the stream of offerings being moved up the mountain. Clicking on one temporarily fulfills all three gods’ demands. At the end of each game, players are rewarded with experience points that increase their player level, which in turn serves as a gradually increasing score multiplier.

In order to play the game, players must use up one of five hearts they’re given at its outset. Should they deplete this stockpile, they can ask their friends to play the game and gift them one. Otherwise, they refill over time. Getting friends to play the game also serves to extend the maximum number of hearts a player can have. Other social elements include bragging about high scores and gaining new levels on the player’s Wall, plus a scoreboard that appears at the end of every game, displaying the player’s best score compared to their friends’. There is also a weekly tournament that players can compete in.

Divinitiz is monetized through the purchase of hearts. Should the player run out of them and wish to continue before they eventually recharge — or don’t want to ask friends for them — they can buy more using Facebook Credits. They are offered in units of 15, 30, 60 and 125.

You can follow Divinitiz: The Offerings Rush’s progress using AppData, our traffic tracking service for social games and developers.