Controlling Inflation in Social MMOs

Despite being virtual, MMOs’ economies suffer the same problems as real economies. In games like World of Warcraft (WOW), Runescape and Second Life, deflation and hyper-inflation are real problems for the developers to solve. These general problems apply to the newest generation of social MMOs springing up inside social networks.

Sam Lewis, former Systems Lead on Star Wars: Galaxies, has spoken about tackling in-game inflation and has also published a white paper on the subject (originally found

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