Clipwire Game’s Haven: A New Fantasy Role Playing Game on Facebook

While fantasy-themed role playing games have been around for years, new ones with new takes on teh concept continue to launch. Here’s a look at one of them, Haven, from Clipwire Games.

Set in the realm of magic, elves, and kingdoms, Haven takes all of the familiar mafia-style elements – leveling, quests, battle, and so on – and adds in a bit of flair of its own.

The story is a bit weak, as the player starts as an ancient hero of prophecy called Skybrand (who looks like he goes to the same stylist as Zorro). Anyway, after the intro story, it’s off to doing quests.

Each quest has the now-standard “progress meter” in which you develop a level of mastery for it by repeating it umpteen times. For each one there is a small blurb of flavor text that incorporates a small element of story, and each one requires various equipment, soldiers, and a particular general.

These generals, more or less, work the same way they did in Castle Age. Essentially, they must be selected as the primary general (conveniently doable from the quest page via a pop-up prompt) and as players earn overall experience, so does the general. This, in turn, allows that non-player character to increase its own statistics of strength, agility, intelligence, health, courage, and willpower.

Likely, it is the latter two that raises the most eyebrows, so to clarify, these increase the rate in which the general gains experience and their maximum health respectively. Nevertheless, strength, agility, and intelligence might not work exactly as one would think.

These actually increase the abilities of three separate classes that you or your generals can become. This are warriors, rogues, or mages respectively. For the record, it is a bit unclear as to what these three stats do specifically,as the only direction is that they “increase your abilities.” Presumably, these increase your overall combat capability for that class (i.e. damage, defense, health, etc.), and the general’s stats are added to yours, but it is hard to tell for sure.

However, these classes are there for more than just the heck of it. The three are basically rock, paper, and scissors with each one being strong against one, while weak against the other. This comes into play in battling other users. As an example, if you play as a warrior and choose to fight a rogue player, you still have a very strong chance to win, even if they are at a higher level than you.

In regards to battling, players can either duel or invade that person. Unfortunately, it is very unclear as to what the difference between the two, because each time one was used, the battle results looked the same. If you win, you gain experience, gold, and something called Victory Points.

However, to earn these points, one must fight players higher level than themselves, and sadly, the battle rankings aren’t organized very well as you will see users ranging from level one to 40+ sometimes, so a little bit of browsing is needed.

Regardless, these points are actually a very nice incentive to battling; even to players that don’t really care for this sort of thing. The more you fight other users, the more points you earn, and in turn, increase your rank and title (rank one being Civilian and rank 19 being Warlord). As users reach the top tier of each ranking group – broken up by fours – they earn unique and powerful weapons and armor.

This is actually quite valuable, as these items are not easy to come by. Even in the shop, the beginning items are a couple thousand gold and it takes a good while before you can buy even one. Furthermore, there are weapons, shields, helmets, breastplates, and so on, so becoming fully equipped is certainly a task. On the other hand, soldiers, which also boost stats, and estates, which earn periodic income cost significantly less by comparison. We’re not sure why a soldier costs 10 gold while a sword costs 1000 but oh well.