Capcom’s Mobile and Social Gaming Business Brings in $15.5 Million in First Quarter

Capcom, the force behind the iPad and iPhone chart-topping hit Smurfs’ Village, says the mobile and social gaming-focused unit overseeing the game brought in $15.5 million in the quarter ending in June. That’s up 80 percent from the same period a year earlier.

Smartphones and social networking sites made up about 70 percent of that $15.5 million or $10.9 million. The rest came from feature phones. Those figures are roughly in line with what we’ve seen from other casual mobile-social gaming developers; Glu Mobile said it brought in $9.4 million in smartphone revenue this quarter. So we’re looking at several freemium, iOS-Android gaming companies or units that will probably comfortably cross the $50 million bar in revenue this year.

The company, which started a subsidiary called Beeline Interactive this spring to build mobile apps, says the game along with its other hit Zombie Cafe and Lil’ Pirates have seen 19 million downloads. Operating income for the mobile and social gaming business rose by more than three-fold from the same period a year earlier to $5.7 million.

The company plans to release eight titles under the Beeline brand and 10 other ones under the Capcom label. Capcom has roughly 100 mobile-social gaming developers split between Japan and the U.S.

The company’s overall net income rose by 59 percent year-over-year to $4.3 million. Net sales were down by 37 percent to $151 million because the company didn’t launch any major new titles during the quarter. Capcom expects net sales to rebound to $329 million next quarter with $2.5 million in net income.