Amazon Kindle App Developers Need to Keep an Eye on Wireless Data Charges to be Profitable

Remember my remark a couple of days ago that…

Even Bluetooth Headsets Have an App Store! Are High Tech Toilet Apps Next?

So, what’s next to get an app store? Well, a pen (LiveScribe Pulse Smartpen) got an app store last year. So, did smartphones following Apple’s iPhone lead. Intel build one for netbooks (Windows now with Linux to follow) too…

Yes, Finally! An App Store for Windows 7! Say What? Yep, for Netbooks

And soon Amazon’s Kindle will be able to install 3rd party developed apps too…

Press release: Amazon Announces Kindle Development Kit–Software Developers Can Now Build Active Content for Kindle

There’s an interesting wrinkle here if you read the information for the KDK though…

Kindle Development Kit

User revenue will be split 70% to the developer and 30% to Amazon net of delivery fees of $0.15 / MB. Remember that unlike smart phones, the Kindle user does not pay a monthly wireless fee or enter into an annual wireless contract. Kindle active content must be priced to cover the costs of downloads and on-going usage.

The 70/30 split follows the model Apple developed. But, do you notice the mention of the 15 cent per megabyte app/content delivery fee? The Kindle, unique among wireless devices, includes lifetime wireless data service as part of its one-time purchase cost. Customers will continue to view Kindle wireless data as a free service for the most part. But, developers will have to keep in mind that 15 cents per megabyte app/content delivery cost.

Also note that app/content larger than 10MB will have to be downloaded to a PC first and then synced to the Kindle over a USB cable connection.