Android, iOS revenues of publicly-traded gaming companies came in between $25-75M last year

It’s that time of year again. Now that all of the gaming companies have reported earnings, we’ve made our quarterly cheat sheet for industry observers summarizing smartphone earnings and growth. We’ve also added in annual earnings too.

For the whole of 2011, revenues on Android and iOS came in at between $25 and 75 million for publicly-traded companies that I could tease out smartphone earnings from. Quarter-over-quarter growth accelerated following the iPhone 4S launch and during the holidays, as it typically does. This year, we’ll probably see a few companies comfortably cross the $100 million in revenues on Android and iOS.

Publicly-Traded Gaming Companies

There are a few publicly-traded companies like Sega, Take Two Interactive (which owns Grand Theft Auto-maker Rockstar Games), and Caesar’s (which owns Playtika), that we didn’t include because they don’t break out mobile earnings at all.

Glu Mobile:
Fourth-quarter smartphone revenue: $10.1 million, up threefold from the same quarter a year ago when it earned $3.1 million in the fourth quarter. But quarter-over-quarter growth continues to slow with just a $400,000 increase over the previous quarter. The chart below Glu shared below is based on non-GAAP revenue, which isn’t in line with generally accepted accounting principles.
Smartphone revenue for all of 2011: $35.1 million, more than triple the $9.87 million Glu earned the year before.
Market capitalization: $239.5 million, up from $205.3 million the last time we published this sheet.
Hits: Contract Killer and Gun Bros continue to perform well, contributing $1.9 and $1.5 million respectively in the holiday quarter. But one of the new titles, Stardom, seems to be performing well on the grossing charts as well.

Capcom’s Mobile Unit (also known as Beeline Interactive):
Revenue (Smartphone & Social Networking Sites): We calculated that Capcom’s mobile and social gaming unit pulled in $17.8 million in the quarter ending in December. The company had said the unit had earned $50.1 million in the first nine months of their fiscal year (which starts in March) and then in a previous statement, it said the unit made $32.3 million in the first half. It’s not clear how much of that came from the Facebook version versus the iOS version of the Smurf’s Village, Monster Pet Shop or Snoopy’s Street Fair.
Mobile & social gaming revenue for all of 2011: $70.7 million and Capcom expects to see $75 million for the full fiscal year ending on March 31.
Market Capitalization: $1.42 billion, down from $1.82 billion the last time we did this sheet.
Hits: Snoopy’s Street Fair, Smurf’s Village

Gamevil:
Smartphone Revenue: $12.8 million this quarter, up by more than fivefold from a year ago. On a quarter-over-quarter basis, that’s almost twice what it was in the third quarter, when smartphone revenues were $7 million.
Smartphone gaming revenue for all of 2011: $27.7 million
Market Capitalization: $357.9 million, down from $378 million the last time we did this sheet.
Hits: Zenonia, Baseball Superstars

Electronic Arts:
Mobile revenue (includes feature phones): $70 million last quarter, up 19 percent year-over-year. On a quarter-over-quarter basis, mobile revenue is up $15 million.
Annual mobile revenue (includes feature phones): $252 million
Market Capitalization: $5.7 billion, down from $7.6 billion the last time we did this sheet
Hits: Monopoly Hotels, Plants vs. Zombies, NBA Jam, Tetris

Gameloft:
Overall & Smartphone Revenues: Gameloft did 47 million euros ($62.2 million) in the fourth quarter. It said smartphone and tablet-related sales were 41 percent of total sales, or 19.3 million euros ($25.5 million). That’s up 64 percent year-over-year.
Smartphone gaming revenue for all of 2011: $74.3 million
Market Capitalization: $514.6 million, up from $421 million when we last did this sheet.
Hits: Gangstar Rio: City of Saints, The Oregon Trail, Asphalt 6: Adrenaline, Modern Combat 3