Inside Social Games

GDC roundup: Total War, NASCAR, Wizard Ops Tactics and more

Global Gaming Initiative aims to get players into the charity game — Today at GDC, we sat down to chat with The Global Gaming Initiative, a for-profit gaming group who makes […]

What Kristian Segrestrale’s departure could mean for EA’s social game plan

This week’s departure of Kristian Segrestrale, the last Playfish founding executive at Electronic Arts, marks a turning point for the company that could shift it away from the Facebook platform. […]

Social games news roundup: Playdek, Zynga’s love survey, SqueeDogs and more

Playdek launches President’s Day Weekend sale — Mobile game developer Playdek is hosting a sale for the long weekend. iOS players can pick up Ascension: Chronicle of the Godslayer for […]

Adam Jaffe opens up about Playtika’s Playground affiliate program

Late last year, Slotomania developer Playtika launched its new affiliate program, Playground. We recently sat down with Playtika’s User Acquisitions Group Leader Adam Jaffe to talk about Playground and how it’s […]

The biggest surprises of 2012 in social and mobile gaming

2012 was a major year for the social and mobile games industries, with huge moments like  the legal battles between Zynga and developers like EA and Kixeye, the shutdown of kompu gacha mechanics in […]

2012’s biggest rumors and controversies in social and mobile games

2012 is coming to a close without any end-of-the-world shenanigans so it’s time for Inside Social Games to look back at the biggest rumors and controversies in the social/mobile games […]

Guest Post: Punch Quest – Optimizing UI Flow for IAP

Editors note: The following guest post was written by Ethan Levy, co-founder of Quarter Spiral a new game publishing startup, and uses the game Punch Quest as a case study on […]

Guest Post: Social and mobile convergence will lead to better games

Editor’s Note: Inside Social Games has been quietly expanding its coverage to include mobile games with social features, as the social and mobile sectors are becoming more and more interconnected. As […]

Inside Social Games starts scoring game reviews

Inside Social Games is changing its reviews policy today to include a three-point ratings scale organized by three simple words: Play, Skip and Wait. What It Looks Like The scale […]

Clones, Schmones: Buffalo Studios, Nimblebit’s jabs at Zynga garner publicity and not much more

Twice in the last month, we’ve seen studios come forward to criticize Zynga for being too inspired by their work. Nimblebit, which recently won Game of the Year from Apple, […]