How Sonic the Hedgehog Sped Past the Competition

The fast-moving blue runner raced his way to video-game fame

Inspiration meets innovation at Brandweek, the ultimate marketing experience. Join industry luminaries, rising talent and strategic experts in Phoenix, Arizona this September 23–26 to assess challenges, develop solutions and create new pathways for growth. Register early to save.

If you had lived in New York City three decades ago and spent some time in Central Park, you might have chanced upon a slender, bookish-looking man named Naoto Ohshima. And if you had perchance run into him, you’d have influenced the course of video-game history.

It was 1990. Ohshima, an artist for Sega, had flown to New York with his sketchbook. Inside were several prototypes for a character that his employer planned to build a video game around.

AW+

WORK SMARTER - LEARN, GROW AND BE INSPIRED.

Subscribe today!

To Read the Full Story Become an Adweek+ Subscriber

View Subscription Options

Already a member? Sign in

Adweek magazine cover
Click for more from this issue

This story first appeared in the Sept. 30, 2019, issue of Adweek magazine. Click here to subscribe.