How Should Marketers Approach Gaming?

It can be costly, but millions of people are playing while they stay at home

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Gaming is surging as people stay at home during the pandemic, but marketers face distinct challenges of activating in an environment that’s unlike traditional media.

The IAB concluded its weeklong virtual NewFronts presentation today with a series of discussions on the rise of gaming and esports, and how marketers are approaching the space.

“Whether it’s converting your investments that might be in traditional sports or using this as an excuse just to have that conversation with your executives, use this as an opportunity to maybe get that test campaign or … try something new because it is center mind and it’s very popular right now,” said Gabe Gordon, co-founder and managing partner of Reach Agency.

At the height of pandemic lockdown, Nielsen found that 82% of global consumers played video games and watched video game content.

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