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Riot Games Promotes Ryan Crosby to President of Publishing

Riot sets sights on offerings across games, entertainment, and sports with Crosby helming 1,000+ worldwide publishing team

LOS ANGELES - September 22, 2021 -- Riot Games, the developer and publisher known for global hits including League of Legends and VALORANT, today announced the promotion of Ryan Crosby to President of Publishing, reporting to CEO Nicolo Laurent. Crosby previously joined Riot in January 2021 as Head of Global Entertainment Marketing and Consumer Products. In his new role, Crosby will lead Riot’s Worldwide Publishing group which comprises international publishing, global marketing, player support, localization, commercial initiatives and other key functions. The team includes 1,000+ Rioters in 20+ offices worldwide.

Over the past nine months, Crosby built Riot’s Entertainment Marketing team and led the Consumer Products group. Under his direction, the Entertainment Marketing team crafted the go-to-market strategy and built anticipation for Riot’s upcoming animated series Arcane, launched the critically acclaimed Sessions: Vi lo-fi music album, and drew millions of viewers to an interactive concert experience featuring the eagerly anticipated return of the League of Legends band Pentakill.

“In his time at Riot, Ryan took ‘hitting the ground running’ to a whole new level and quickly proved that he has the vision and leadership to drive our Publishing division into the next chapter,” said Laurent. “Our ambitions across games, entertainment, and sports are massive and we need a leader who can see the endgame while keeping us grounded and player-focused in the ways that have made us successful for the past 15 years. Ryan checks all the boxes with his years of gaming expertise and his experience at the intersection of technology and entertainment.”

“In my time in gaming and entertainment, I’ve been lucky to be part of many companies at important moments in their histories, but I believe that Riot is truly on the cusp of a once-in-a-lifetime opportunity,” said Crosby. “Riot’s deep and genuine commitment to players is a competitive advantage unlike any I’ve seen. I’m honored to lead a group of world-class Rioters as they deliver never-before-seen experiences to players around the world.”

Crosby came to Riot with over 20 years of advertising and marketing experience, having worked for brands at the intersection of technology and entertainment including Activision, Microsoft, and Netflix. Before Riot he most recently served as the Vice President of Marketing at Hulu, where he oversaw marketing across the company’s brand, original content, licensed content, and Live TV businesses, as well as its consumer insights and internal creative studio.

 

 

ABOUT RIOT GAMES

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. 

As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. Riot is also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

Founded by Brandon Beck and Marc Merrill, and led by CEO Nicolo Laurent, Riot is headquartered in Los Angeles, California, and has 3,000+ Rioters in 20+ offices